In Nindroids, it appeared to be focused on sandbox gameplay and that other games would follow suit. LEGO fans, on the other hand, would wish for more advanced stages and a wider variety of unlockables. It's possible that its purpose is to draw in the younger audience to play the game. The game almost seems like you're going through a plotline from LEGO Ninjago: Masters of Spinjitzu minus the extreme obstacles and cut scenes coming in at random intervals.
Their shorter duration, along with the ninjas' spinjitzu fighting special, means that only beginners can have some difficulty here. The levels prove to be nothing of a challenge. This means you’ll only need to achieve each level’s goal and follow along with the game’s story. Second, the developers eliminated side quests from the gameplay. For starters, the in-game shop is located inside the menu system. LEGO: Shadow of Ronin surprisingly deviates from classic LEGO elements.